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Dev Blog 3 - Audio Implementation

  • xiongn2941
  • Feb 1, 2021
  • 2 min read

Hello everyone! My name is Nickolas Xiong and I am a programmer here at The Curators. We presented our progress at UW-Stout’s Stout Games Expo (SGX). This event is held bi-annually in May and in December where students showcase the games created in their classes. Since the senior projects are full year, this is a chance for us to get feedback from others and discuss it as a team. Something that was blatantly missing from our demo was audio! For this early development, we were focused more with nailing down the aesthetic and gameplay basics.


As a team there have been discussion about what our ideas and plans are for sound/music. Personally, I would like to focus more on that aspect of sound/music implementation and so I have decided to work on some aspects of that area. From creating a list of desired sound effects to developing some basic tunes, I have also been busy working on implementing these clips into our game.



Script attached to a manager that finds and adds all audio objects into a dynamic array.


For starters, I have created two audio scripts. One is an Audio Manager that keeps track of the objects marked as audio and the other is a script that is attached to every audio object to start/stop the audio. From here I created a prefab of our audio object. This allows for us to drag and drop audio objects into our levels and merely change what audio clip is attached. These audio objects have a box trigger that when entered, allows the player to press a button and start hearing the audio. If the player were to switch vessels or leave the area, the music will stop.


Demo of the Audio Implementation.


Although minor, it is good to figure out how we would like to implement audio into our game and embrace it early. Our plan as a team is to collaborate with Berklee College of Music in Boston. Previous Game Design senior projects here at UW-Stout have collaborated with them in the past with a great deal of success. Here is a link to Berklee's website:

 
 
 

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